Category:SkillsCategory:Crafting
Description
- Through the Alchemy skill, players can use a Mortar and Pestle tool to craft Potions, with each potion using one of 8 different Reagents as ingredients. Primary potions are Heal (restore Hit points), Cure (remove Poison), and Refresh (restore Stamina).
Summary
- Players can use alchemy to craft potions, various aspect items, and items for plant growing, mount breeding and other activities.
- Players can use the alchemy skill to increase potion potency, and extend potion buff timers.
- Players with 80 Alchemy can make use of the Potion Codex in order to enhance effects against creatures
- Players can reduce potion usage with a Potion Satchel
Potions
- Base Potion duration is 2 minutes
- Potions weigh 0.25 stones each and can be stacked into any amount
- Empty Bottles weigh 0.1 stones each
Potion Kegs
- Potion Kegs can hold 100 potions and replace the empty bottles
- Potion Keg weight is 1 + (Potion Count * 0.04) Stones
- Potion Kegs cannot be used by players who are flagged as Recently in PvP (2 minutes)
- Players can Shift-Click a Potion Keg to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs
Potion Crafting
- The highest level Potion available for each reagent type (such as Greater Heal, Greater Explosion, etc) now has a crafting entry option to create 25 Potions at once
- The skill required to create stacks of 25 Potions is equal to the normal Maximum Skill ceiling of that potion type (i.e. a potion with a normal 65-90 Skill Range will require 90 Alchemy skill to make 25 Potions of it)
- Society Job Progress for Potion Jobs will properly track players crafting stacks of 25 Potions
- Artisan Aspect Experience and Crafting Antiquities will adjust their gain/drop chances to scale based on the amount crafted for potion stacks as well
PvM Bonuses
- A free hand is not required to drink a potion, regardless of the player's Alchemy skill. You can drink potions while wielding weapons without disarming, even at 0 Alchemy.
- Increases Healing Potion effectiveness by (50% * (Alchemy Skill / 100))
- Increases Cure Potion chances by (25% * (Alchemy Skill / 100))
- When using a Total Refresh Potion player has a (100% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)
- Players with 80 or higher printed Alchemy skill will now have their Explosion Potions automatically stick to their target (without needing to cast Telekinesis) when thrown at Creatures (must directly target the creature)
- Explosion Potion Damage against creatures is as follows
- Lesser Explosion Potion: 40-50 Damage
- Explosion Potion: 75-150 Damage
- Greater Explosion Potion: 150-200 Damage
- Explosion Potion damage against creatures is increased by (200% * (Alchemy Skill / 100))
- Explosion Potion damage against Tamed/Summoned Followers is reduced by 50% of normal
- Players now receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage
Telekinesis Spell
- Players can cast the Telekinesis spell onto a creature to make the creature "Sticky" for explosion potions for the next 60 seconds
- Any player who uses an explosion potion and directly targets a "Sticky" creature, the potion will follow along with the creature as they move until it explodes
- For "Sticky" explosion potions, the explosion will only damage nearby NPCs and never hit nearby players or tamed/summoned creatures
Melee Poison Sting
- When a player makes a Melee Hit with a Poisoned weapon against a creature the player has already poisoned with that same poison type, they will have a chance to resolve a Melee Poison Sting against the target that immediately resolves 1 Poison Tick
- The chance for a Melee Poison Sting to occur will be based on the lower of the player's Effective Poisoning Skill and Effective Alchemy Skill
- Chance for Melee Poison Sting to occur is (50% * (Lower Effective Skill / 100)) and is further Scaled by Weapon Speed
- The cooldown between melee poison stings is 5 seconds
PvP Bonuses
- Increases Healing Potion effectiveness by (25% * (Alchemy Skill / 100))
- Increases Cure Potion chances by (12.5% * (Alchemy Skill / 100))
- When using a Total Refresh Potion player has a (50% * (Alchemy Skill / 100)) chance to be able to walk through creatures and players for the next 10 seconds for 0 stamina cost (chance is halved if using Regular Refresh Potion)
- Increases Explosion Potion damage by (50% * (Alchemy Skill / 100))
- Magic Resist potions work against pets in PvP
Aspect Conversions
Chromatic Conversions
- Players can convert Chromatic Cores into specific Aspect Cores on a 1-to-1 ratio using the Alchemy skill under the "Chromatic -> Core" category
- Players can convert Chromatic Distillations into specific Aspect Distillations on a 1-to-1 ratio using the Alchemy skill under the "Chromatic -> Distill" category
Phylactery Conversions
Aspect Cores
- Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Cores or Chromatic Cores using the Alchemy skill under the "Phylactery -> Core" category
- Players can convert Phylacteries into their matching Aspect Core type on a 4-to-1 ratio
- Players can convert Phylacteries into a Chromatic Core on an 8-to-1 ratio
Aspect Distillations
- Players will now be able to convert Aspect Phylacteries into either Aspect-Specific Distillations or Chromatic Distillations using the Alchemy skill under the "Phylactery -> Distill" category
- Players can convert Phylacteries into their matching Aspect Distillation type on a 4-to-1 ratio
- Players can convert Phylacteries into a Chromatic Distillation on an 8-to-1 ratio
Craftables
- Using a Mortar and Pestle, players can craft potions and other items to enhance their characters
- Aspect Distillations are crafted by high skilled Alchemists
Event Craftables
Potion Codex
- Potion Codex requires 80 Alchemy to use
- Any bonus effects provided by the Potion Codex only apply against creatures.
Training
- Estimated 110,000 reagents to GM (First Option)
- Requires an estimated 13 hours of crafting to max the skill (First Option)
- The second option costs a bit more but you craft Potions you actually need. Credits to "Keep it Tanked".