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Summary
Bosses start at 200,000 Hit Points and can increase through scaling.
Bosses can not be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
Bosses '''naturally respawn between 24 to 48 hours'''
Bosses can be summoned through the '''[dungeons''' gump, or dungeons tab in the '''[guild''' gump
Boss Creatures
Boss Custodians
Each Boss room (but not Mini-Boss areas) has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian
Contested Bosses
Natural spawns will sometimes be contested - these are hostile events, where everyone is gray to one another in the boss room
Players cannot cast Field Spells (Wall of Stone, Energy Field, Poison Field, etc) inside of Boss Rooms while a Contested Boss is active
Players will flag as Orange to each other if they have both left a Contested Boss Room within the last 2 minutes
While a Contested Boss is alive and active within a dungeon, braziers outside of the Boss Room will have a Blue Flame animation present
This is to warn players that entering the Boss Room is a Grey Zone
When the Contested Boss is killed, the Blue Flames will extinguish
This is when a player's damage progress towards a creature will "wipe" the player's damage
Determines looting rights, Aspect XP, Achievements or Society progress
Bosses have no mandatory cooldowns on Barding Effects placed on them, and any number of players can place the same effect on a Boss-type creature simultaneously (the damage adjustments will not stack, but the highest raw skill Discordance will take effect)
The Boss Barding Break effect (which replaces the normal effects of Provocation or Peacemaking on a Boss) will now increase a Boss-type creature's delay between using abilities by 33%
Discordance effects on Boss-type creatures suffer the same effect scaling reductions that all other special effects, such as Pierce/Cripple/etc, suffer against bosses (i.e 50% reduction on Mini-Bosses, 40% reduction on Bosses (including Omni Bosses), etc)