Questions from this page use the current page as the primary answer context.
Summary
Skill Codices have a "Loadouts" section, where players can create multiple Loadouts of Codex Upgrade selections
Note: Weapon/Shield Codices do not have Loadouts, as players can switch Stances/Finishers freely within those Codices already without restriction
Players can have a maximum of 25 Loadouts per Skill Codex
Active Loadout
Players must click the Active button to set a Loadout as their currently "Active" Loadout from which they will receive Codex Upgrade bonuses
Players can only change their Active Loadout on a Codex once every 5 minutes
Additionally, players can only use the Reset Spent Points mechanic on their Active Loadout on a Codex once every 5 minutes
Cooldowns for changing an Active Loadout or Resetting Spent points are not shared between different Codex types (i.e changing the active Thieves Codex loadout will not impact the ability to change the active Healer's Codex loadout)
Players cannot Delete their Active Loadout, and instead may only use the Reset Spent Points mechanic on it
An Active Loadout will have "selection text" displayed in Bright Green in the menu
Note: Creating a new Loadout will not automatically set it as Active: players must click the "Active" button to set a Loadout as their current active one
Inactive Loadouts
Loadouts that are "Inactive" will display in grey text
Players can use Reset Spent Points on an Inactive Loadout without any cooldown or restriction