Experience Gain

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Summary

As of August 30, 2022 there has been an overhaul to the experience gain system, below is an outline of how the system works.

Step 1: Creature Death and Gold Value

Step 2: Determine Player Damage Percentages

Note: The Share Experience mechanic for Parties effectively allows players who did no damage to the target (such as Healers and Bards) to be treated as doing damage to the target, since the combined damage of the party (those with Share Experience toggled) is divided evenly amongst participating players

Step 3: Determine Group Experience Multiplier

'''Group Experience Damage Percent Ceiling''' Per Damaging Player Total:
2 Players: 70%
3 Players: 60%
4 Players: 50%
5 Players: 40%
6 Players: 35%
7: Players: 30%
8: Players: 25%
9: Players: 22.5%
10 Players or More: 20%

Boss Results and Party Damage Displays

Even if players have '''Share Experience''' toggled and are combining + dividing damage, the '''Boss Results''' and '''Party Menu''' will still display a player's "'''actual'''" damage (since players will likely want to know how they are actually contributing)

Step 4: Determine Experience for Players

'''Example'''
A creature has a Creature Gold Value of 1000
The player has a Player Damage Percent of 30% against the creature

The player will receive (1000 * .30) = '''300 Experience''' from the creature

Step 5: Apply Experience to Systems

Experience Systems

An '''Experience System''' is any system on Outlands that a player can earn experience towards by '''Killing Creatures'''

'''Example'''

'''Note:''' There are some outlier "Experience Systems" such as the '''Thieves Codex''' that are unique and '''do not earn Experience from creature kills''', and instead earn them from actions such as Stealing, and therefore are exempt from this Experience Squence and not listed here

Applying Experience to Systems

When a player receives '''Experience''', it will apply that amount of Experience to '''ALL Experience Systems''' that the player currently qualifies for, even if technically they '''did not inflict any damage utilizing that system/mechanic''' against the creature killed

Players '''MUST''', however, have the '''Required Skills''', '''Required Codex/Items''', or '''Tamed/Summoned Creatures''' needed for that system in order to have experience applied to it

Assumptions: For all systems '''except Aspect''' 1 gold = 1 xp, so 250 gold = 250 XP, for Aspect 100 gold = 1 xp, so 250 gold = 2.5 xp

'''Example'''
A player earns 250 Experience

The player has a Fencing Codex, a Poison Kit, and a Bard Codex in their backpack
The player has a Mastery Chain, and are wearing an Aspect Weapon and an Aspect Armor
The player has the following character skills:

Regardless of how the player inflicts damage in combat (and even if they inflict none at all while in a Party with Share Experience toggled), the player will have the following Experience amounts applied:

Special Handling for Certain Experience Systems

Experience for Weapon/Parry Codexes

If a character has multiple weapon skills that can earn Codex experience, then the amount of Experience earned will be applied in full between all of those weapon skills that are below the maximum rank (i.e. those that can earn experience still)

Parrying, however, will always receive the full Experience amount (and will not be divided)

'''Example'''
A player earns 250 Experience

The player has the following skills on their character and has all necessary Codexes for each:

The player will earn the following:

Experience for Summoner's Tomes

When players earn Experience towards Summoner's Tomes, they will divide the Experience received towards each Spell Upgrade between the Summoned Followers they have alive at the time

Experience Towards Upgrade = Experience * (Total Control Slots of Creature For Spell / 5)

'''Example'''
A player earns 250 Experience and has the following Summons active:

The player will earn:

Alternatively, if a player had 2 Fire Elementals active, they would earn 250 * (4 / 5) = 200 Experience towards the Fire Elemental Upgrade

'''Note''': The Blade Spirits spell gets a 2x Experience bonus due to the limitation on players only being able to have 1 Blade Spirits summoned at a time

Experience for Aspects

If a player earns Experience, it will apply that Experience amount to '''both''' the player's '''Weapon/Spellbook Aspect''' and also to that player's '''Armor Aspect''' (if either/each exist)

However, because a player can switch between multiple '''Aspects''' for both Weapon/Spellbooks and Armor during combat at various times, handling for applying Experience towards Aspects can vary.

If Player Has Damaged The Creature

If a player has inflicted damage on the creature while wearing any Aspect Weapons/Spellbooks or Aspect Armor, it will distribute Experience between those different Aspects the player has used based on what percentage of damage they did while equipped with each aspect

However, if an Aspect's Permanent Tier Level is at the Max (Tier 14) and it can no longer earn Experience, it will not be considered in this calculation

If Player Has Not Damaged The Creature (Party Share Experience)

It is possible for a player to earn Experience despite inflicting '''no damage''' on the creature, due to being in a Party and earning Experience through the '''Share Experience''' toggle

If this occurs, the player will earn Experience towards Aspects based on what they are currently wearing at the time of the creature's death

'''Example'''
A player earns '''250 Experience'''

The player is wearing an Air Aspect Weapon, and earns '''125 Experience''' towards Air Aspect
The player is wearing a Void Aspect Armor, and earns '''125 Experience''' towards Void Aspect

Alternatively, if the player was wearing both Air Weapon and Air Armor, they would earn 250 Experience towards Air Aspect

Aspect Experience Display Numbers

It should be noted that for *most* Experience Systems, the amount of Experience earned directly translates into a 1 to 1 ratio: i.e. if you earn 250 Experience towards the Bard Codex, it will display in the Bard Codex menu that your Progress for that codex has increased by 250

The Aspect System is an outlier in that it utilizes a 100 to 1 ratio, meaning that earning 250 Experience towards an aspect will display in the Aspect Menu as having earned 2.5 Progress towards an Aspect

This is simply due to our Aspect system predating most of our other Experience Systems by nearly two years, and was setup using a different scaling range

So players should be aware that displayed Experience for Aspect Experience will be 1/100th of what those are for other systems, but players will be earning them at the same "actual" rate

Categories

Source: Official UO Outlands Wiki.