| Tameable Pet Traits |
|---|
| Name | Description | | Name | Description |
| Predator | Increases All Damage by 10% | Survival | Increases Damage Resistance by 10% |
| Savagery | Increases Melee Damage by 12.5% | Accuracy | Increases Melee Accuracy by 10% |
| Swiftness | Increases Attack Speed by 7.5% | Sorcery | Increases Spell Damage by 12.5% |
| Potency | Increases Charged Spell chance by 25% | Venom | Increases Melee Damage by 20% to Poisoned targets (Greater or above) |
| Contagion | Increases Melee Damage by 25% to Diseased targets | Vicious | Increases Melee Damage by 20% when target below 66% Hit Points |
| Smite | Increases Spell Damage by 20% when target below 66% Hit Points | Opportunity | Increases Melee Damage by 30% when target is Movement Impaired |
| Mender | Increases Healing amounts received from Players by 25% | Toughness | Increases Physical Damage Resistance by 15% |
| Enchantment | Increases Damage Resistance by 10% | Pack Tactics | Increases Damage bonus from Swarm ability by flat 15% |
| Remedy | Increases Damage Resistance by 5% and Special Resistance by 33% | Tolerance | Increases Damage Resistance by 5% and Poison Resistance by 33% |
| Intensity | Increases Frenzy effects by flat 7.5% and Enrage effects by flat 15% | Indomitable | Increases Damage Resistance by 15% while Enraged or Frenzied |
| Adaptive | Increases Cooldown Ability trigger chances by 100% of normal | Reactive | Increases Passive Ability trigger chances by 50% of normal |
| Wrath | Increases Passive Ability damage by 50% | Vengeance | Increases Cooldown Ability damage by 50% |
| Mutation | Reduces Ability cooldowns by 3 Seconds | Bonebreaker | Melee Attacks ignore 25 Armor on target |
| Breach | Spells ignore 50 Magic Resist on target | Aggression | Increases Melee Damage by 7% per Aggroed target (up to 5 targets) |
| Clinch | Cooldown Ability has 25% chance to Hinder creature or Hamstring player | Vigor | Increases Melee Damage by 15% while above 50% Hit Points |
| Conduit | Increases Spell Damage by 15% while above 66% Hit Points | Feed | Heals self for 20% of Bleed and Disease damage inflicted |
| Mule | Becomes a Pack Creature with 50 Stones Capacity per Control Slot | Thorns | Inflicts back 25% of Damage Taken if within 1 tile Has 15 second cooldown after (DamageMax * 3.0) has been inflicted |
| Spray | Increases AoE ability Damage by 25% | Toxins | Increases Poison Damage by 30% |