Description
- The Resisting Spells skill reduces incoming spell damage. Provides a chance for creature-based damage to not interrupt the player's spellcasts. When a player is hit by a spell (including from themselves) they will receive a 'spell siphon' effect that increases their Swing Speed, Mana Refund Chance, and Damage Resistance for the next 60 minutes.
Summary
- Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) (PvM/PvP)
- Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) (PvM/PvP)
- The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
- Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage
Spell Absorption (PvM)
- In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
- Absorbed spells will display with a pink/purple orb effect (similar to parrying)
- An absorbed spell has its damage reduced by 75% (similar to the parrying effect)
Spell Siphon (PvM)
- The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
- If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
- Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
- The bonuses for having an active Spell Siphon effect are as follows and affect PvM only:
<pre>Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))</Pre>
Spell Resist/Non-Damaging Spell Chance Reduction Chance
Training
- Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
- Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
- <span style="color: red">Note for option 1:</span> Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
- Skill Gain chance is much higher if the spell is cast by a creature
- Note: As of 7/7/25, there are no longer limits on the number of Resisting Spells skill gains you can get from a single creature.