Battle Mana Recovery

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Summary

When players kill another player during an '''organized PvP activity''', if they are in a group of equal or lower numbers than their opponents, they may qualify for Battle Mana Recovery

Note: For this mechanic, we will refer to the damaging player(s) as "Attacker(s)" and the dead player as the "Defender"

Qualifying PvP Activities

Battle Mana Recovery is possible during the following activities:

Qualifying for Battle Mana Recovery

When a player dies during a qualifying PvP activity, each Attacking player can have Battle Mana Recovery occur if all of the following are true for them:

Group Sizes

Attacker Group Size

Defender Group Size

In this scenario the Attacker Group Size is 2 and the Defender Group Size is 3

Mana Recovery Amounts

Mana Bonuses for Extra Players:

Tables

Defender Group Size

Example
During a Dungeon Flashpoint, a player and their guildmate fight a group of 3 opposing guild players and kill 1 of them (leaving 2 alive)

Mana Recovery Amounts

Attacker Group SizeMana Bonuses
115% * Group Size Difference
213% * Group Size Difference
312% * Group Size Difference
411% * Group Size Difference
510% * Group Size Difference
69% * Group Size Difference
78% * Group Size Difference
87% * Group Size Difference
96% * Group Size Difference
105% * Group Size Difference

Mana Recovery Amounts

Example
ScenarioDescriptionMana Recovery
1 vs 310% + (2 * 15%)40%
2 vs 1(attackers outnumber enemy)No Mana Recovery
3 vs 3(both groups same size)10%
3 vs 610% + (3 * 12%)46%
5 vs 910% + (4 * 10%)50%
8 vs 1010% + (2 * 7%)24%
8 vs 1310% + (5 * 7%)45%

Categories

Source: Official UO Outlands Wiki.