Boss-Type Creature

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Boss Results Gump

Recently Slain Bosses

Boss Scaling

Hit Points and Scaling

The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):

For every new, unique player that inflicts 1000 damage to one of these boss-types, it will increase the bosses Hit Points by the following:

Maximum Scaling

The maximum number of unique players that can damage a boss-type and cause it to increase its hit points/damage/loot are as follows:

Boss Loot Skull Tokens

Loot Increasing

Boss Creature Carving

Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse:

Boss Barding: Provocation and Peacemaking

Boss Creature Hindering

Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:

Tables

Boss Scaling > Hit Points and Scaling

Boss TypeStarting HP
Ocean Mini-Boss100,000
Mini-Boss100,000
Lore-Boss75,000
Ocean Boss200,000
Boss200,000
Omni Boss1,500,000

Boss Scaling > Hit Points and Scaling

Boss TypeIncreased HP
Ocean Mini-Boss+40,000
Mini-Boss+40,000
Lore-Boss+40,000
Ocean Boss+80,000
Boss+80,000
Omni Boss+500,000

Boss Scaling > Maximum Scaling

Boss TypeMax Player Scaling
Lore-Boss10
Mini-Boss20
Boss30
Omni Boss40

Boss Creature Carving

Boss TypeCarving
Mini-Boss1,000
Shrine Boss1,500
Boss2,000
Omni Boss5,000
Event Boss10,000

Boss Creature Hindering

Boss TypeChance
Lore Boss70%
Mini Boss75%
Boss80%
Shrine Boss85%
Omni Boss90%
Event Boss95%

Categories

Source: Official UO Outlands Wiki.