Description
- The Taste Identification skill enhances the effectiveness of applied poisons, improves the Food Satisfaction buff, and also helps identify ideal conditions for growing plants. Taste Identification also has defensive benefits through reducing damage taken from bleeds, poisons, and diseases.
Summary
- Used to determine if a food item is Poisoned
- Also used in the Plant system where players use the Taste Identification skill and a Planter's Spade to attempt to determine the Ideal values for Heat, Water, and Soil
- Whenever players have Food Satisfaction from eating food, they gain increased mana regeneration & swing speed
- Skill Cooldown for using the TasteID skill on Food is 2 seconds
Poisoning and Taste ID
- Player-applied Poison (from spells or weapons) to a creature will have its damage increased by (100% * (Taste Id Skill / 100)) patch Feb 14,2020
- The TasteID skill will no longer reduce a target creature's Poison Resistance (Players can still reduce Poison Resistance through Poison Kit upgrades / Mastery Chain Links, etc)
- Will reduce the chance that a player's Poison spell is resisted by (50% * (Taste Id Skill / 100)) of normal (can stack with Poisoning skill effect)
- The Taste ID skill reduces the chance for a target to cure Poison by (50% * (Taste ID Skill / 100))
- Read more about this topic on the Poisoning page
Food Satisfaction
Herbal Poultice Bonus
- Players with Taste ID gain a Herbal Poultice Bonus, they have a (50% * (Taste ID skill / 100)) chance to ignore any damage from a Poison, Bleed, or Disease tick
- Currently there is sadly no way to see if the buff is active
- as of the Patch from January 26th you can no longer apply that buff to other Players and you can no longer target the Ground while using Taste ID