There are two types of Traps: Container and Ground Traps
Container Traps only work in PvP
Ground Traps only work in PvM
Container Traps (PvP)
Players must have 100 Tinkering Skill or higher to create a Container Trap
Container Traps will always be considered Explosive Traps (cannot be other types)
Players can create a Container Trap by double-clicking a Trap Wire in their backpack and then targeting the desired container
Successful placement of a Container Trap will consume 1 Trap Wire and 1 Greater Explosion Potion from the player's backpack
Trapped containers check the creator's tinkering skill at time of opening
This means if you trap a chest, and remove Tinkering by dropping the skill or echoing to a different build, when the container is opened it will only deal 1 damage
Ground Traps (PvM)
Ground Traps are a physical item that can be crafted using the Tinkering skill under the Traps category
Ground Traps are always considered to be Explosive Traps (there are no longer 8 different types of traps)
Ground Traps are stackable and are consumed upon successful placement
Trap Placement
Players must have 80 Tinkering Skill or higher and 80 Detecting Hidden Skill or higher to place a Ground Trap
Players can place a Ground Trap at their current location by double-clicking it in their backpack
Players may also type [PlaceTrap to place a Ground Trap at their current location
Ground Traps take 5 seconds to place, and will Hinder the player during placement
The Ground Trap will be consumed upon successful placement
Trap Mechanics
When placed, Ground Traps will remain for up to 5 minutes, unless they are detonated
Players may only have 1 Ground Trap placed in the world at a time
If a player attempts to place an additional Ground Trap, it will remove their previous Ground Trap from its location
Players can only see their own Ground Traps (they cannot see traps belonging to other players)
There is no restriction on placement location of Ground Traps relative to other player's Ground Traps
Ground Traps have a default Radius of 2
The Center of the Trap is depicted by the center Ground Trap Marker
The Radius of the Trap is depicted by surrounding Purple Radius Markers
Trap Recovery
Players can recover a placed Ground Trap by shift-clicking the center Ground Trap Marker and selecting "Deactivate This Item"
Trap Detonation
In order to Detonate a Trap, players must have a Trap Detonator in their Backpack and be within 8 tiles of the center Ground Trap Marker
Players can Detonate their Ground Trap by double-clicking a Trap Detonator in their backpack
Players can also Detonate their Ground Trap by double-clicking any of its Purple Radius Markers
Players can also Detonate their Ground Trap by typing [DetonateTrap
Trap Cooldown
Once a player has detonated a Ground Trap, they must wait for a Trap Cooldown duration to pass before they may detonate another Ground Trap
Players have a Trap Cooldown of (40 - (0.5 *(Detect Hidden Skill - 80))) seconds
Players can place a new Ground Trap while they have a Trap Cooldown in effect (they just cannot detonate it)
Players will receive a system message informing them when they are able to detonate another Ground Trap
Players can also single-click a Trap Detonator to see how much time remains before they can detonate another Ground Trap
Trap Max Targets
When a Ground Trap detonates, it will hit a number of Creatures within its Radius value up to the Trap's Max Targets number
Ground Traps have a default Max Targets of 5
If the number of available targets exceeds the Trap's Max Targets number, it will prioritize hitting creatures with the lowest remaining Hit Points
Trap Damage
When Ground Traps are detonated, they will have a Base Damage of (800 + (20 * (Tinkering Skill - 80))) Damage
Players will receive a (25% * (Effective Alchemy Skill)) bonus to Traps Damage
If more than one creature is hit by the trap, the Base Damage of the trap will be reduced by (15% * (Targets Hit - 1))
Each creature hit will immediately take 33% of the Base Damage of the trap
Each creature hit will then also take 66% of the Base Damage of the trap spread out over 9 seconds (in 3 second tick intervals)
Players will be able to substantially increase the damage of their Ground Traps with additional resources such as Mastery Chain Links, Aspects, Codexes, and other mechanics
Trap Kit
Trap Kits are a Blessed items that players can use to improve their Ground Traps (effectively a "Trap Codex")
Trap Kits can be crafted with the Tinkering skill under the Traps category