动物驯服(Animal Taming)

询问本页

从页面内提问时,会优先使用当前页面作为主要回答上下文。

继续提问

描述(Description)

概要(Summary)

宠物命令(Pet Commands)

Follower Commands
  • All can be replaced with a single pets name for individual commands.
CommandDescription
All GuardPets will guard you and if something attacks you it will attack back. If you pass through a transition (recall/dungeon level) it will stop guarding
All KillPets will kill the target you select, if you are within range, the monster will attack you first
All PatrolPets will patrol to the point you target, attacking any enemy it encounters
All StopPets will stop what they are doing and stand still
All StayPets will stay where they are
All FollowPets will follow you, not attacking any target
All ComePets will come to you, then stay where they are

技能成长与被动驯服成长(Skill Gain & Passive Taming Gains)

被动驯服成长(Passive Taming Gains)

当玩家杀死一只生物(Creatures)时,每个驯服随从(Tamed Followers)如果其最低驯服(Min Taming)在玩家显示的驯服技能(Taming Skill)(动物驯服(Animal Taming))的'''10 技能点(Skill Points)'''以内,将有助于为玩家提供动物驯服(Animal Taming)、动物鉴定(Animal Lore)和放牧(Herding)的被动技能检定(Passive Skill Check)。

被动技能检定(Passive Skill Check)几率(Passive Skill Check Chance)

杀死一只生物(Creatures)时获得被动技能检定(Passive Skill Check)的几率为:

'''(玩家获得的金币(Gold)价值(Gold Value Earned By Player)× 驯服技能缩放系数(Taming Skill Scalar)× (有效随从控制槽(Valid Follower Control Slots)/ 5)/ 1000)'''

驯服技能缩放系数(Taming Skill Scalar)

示例(Example)

一名拥有 50 点动物驯服(Animal Taming)的驯服技能(Taming Skill)的玩家正在使用 2 只巨型青蛙(Colossal Frog),它们的最低驯服(Min Taming)为 50,每只占用 2 个控制槽(Control Slots)(共 4 个槽位)。

玩家及其随从对一只兽人造成伤害并将其击杀,从中获得 100 金币(Gold)。

玩家将有 '''(100 × 10 × (4 / 5) / 1000) = 80% 的几率''' 获得一次被动技能检定(Passive Skill Check)。

技能增益倍率(Skill Gain Multipliers)

被动技能检定(Passive Skill Checks)相比普通检定提供更高的技能增益(Skill Gain)几率:

冷却(Cooldown)

驯服生物(Creatures)与宠物绑定(Taming Creatures & Pet Bonding)

驯服成功率(Taming Success Chance)

请注意,你正在驯服的宠物在尝试驯服期间不能受到伤害,否则你会收到一条消息说它太愤怒而无法驯服。驯服敌对宠物的常见方法是让另一只宠物攻击它,然后让它停止(all stop,或(petname) stop),之后你就可以进行驯服尝试,但你需要定期治疗正在被攻击的宠物。

你也可以拥有超过控制槽(Control Slots)数量的宠物(例如,你已填满5个控制槽,然后驯服另一只生物(Creatures)),但一旦发生这种情况,你只能给它们下达跟随你的命令,直到你的宠物数量等于或低于最大控制槽数。

遗弃和释放的宠物(Abandoned and Released Pets)

马厩与控制槽位(Stables and Control Slots)

更多选项(More Options)

拉动追随者(Pull Followers)

TamedScalarLevels

=== Tamed Stats and Skills ===
* Followers only use one form of combat, Melee or Spells, each follower's combat type is shown by their damage range stat, i.e. "Melee Damage" or "Spell Damage"
* Tamed creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
* Tamed creatures can gain experience up to level 15, the first 10 levels giving twice as much bonus as the last 5 as shown in the table below

Level 1-10Level 10-15
StatIncrement Per LevelLevel 10StatIncrement Per LevelLevel 15
Hits+10%+100%Hits+5%+125%
Attack Speed+2.5%+25%Attack Speed+1.25%+31.25%
Wrestling/Damage+5.0%+50%Wrestling/Damage+2.5%+62.5%
Armor+2.5+25Armor+1.0+30
Magic Resist+5.0+50Magic Resist+2.0+60
Poisoning+2.5%+25%Poisoning+2.35%+31.25%

驯服能力(Tamed Abilities)

所有生物(All creatures)都有与该生物(Creatures)类型相关的特定宠物能力(abilities),每种能力分为三类:

'''能力可以通过对生物(Creatures)使用动物鉴定(Animal Lore)来查看。'''

驯服动物类别(Tamed Classes)

所有可驯服生物(All tameable creatures)被归类为以下三类之一:

'''玩家可以在其动物鉴定(Animal Lore)菜单的详情页面中查看生物(Creatures)属于哪个类别。'''

驯服生物图鉴(Taming Bestiary)

弱势加成(Underdog Bonus)

动物学公会(Zoology Guild)

随从生物细节(Follower Creature Specifics)

随从玩家对战(PvP)伤害上限(Follower PvP Damage Caps)

其他说明(Other Notes)

玩家制作指南(Player Made Guides)

训练(Training)

技能成长与被动驯服成长(Skill Gain & Passive Taming Gains) > 驯服技能缩放系数(Taming Skill Scalar)

驯服技能范围(Taming Skill Range)缩放系数(Scalar)
0-5010.0
50.1-558.0
55.1-607.0
60.1-656.0
65.1-705.0
70.1-754.0
75.1-803.5
80.1-853.0
85.1-902.5
90.1-952.25
95.1-1002.0
100.1-1051.75
105.1-1101.5
110.1-1151.4
115.1-1201.3

技能成长与被动驯服成长(Skill Gain & Passive Taming Gains) > 技能增益倍率(Skill Gain Multipliers)

技能(Skill)增益几率倍率(Gain Chance Multiplier)
动物驯服(Animal Taming)×2
动物鉴定(Animal Lore)×4
放牧(Herding)×10

驯服能力(Tamed Abilities)

类别(Category)描述(Description)
先天(Innate)对该生物(Creatures)始终激活
被动(Passive)每次命中或受到伤害时有一定几率触发
冷却(Cooldown)触发一次后,仅在冷却期结束后才能再次触发

驯服动物类别(Tamed Classes)

类别(Class)描述(Description)
攻击(Attack)主要专注于造成伤害的生物(Creatures)
Utility生物(Creatures)利用毒素、疾病或对目标施加减益效果
Tank生物(Creatures)专注于生存和维持仇恨,以保护其驯兽师和其他追随者免受伤害

随从玩家对战(PvP)伤害上限(Follower PvP Damage Caps)

伤害类型(Damage Type)描述(Description)
近战(Melee)在玩家对战(PvP)中,对单个玩家在3秒窗口内最多造成10每控制槽伤害(Damage Per Control Slot)
远程/施法(Range/Spellcasting)在玩家对战(PvP)中,对单个玩家在3秒窗口内最多造成7每控制槽伤害(Damage Per Control Slot)。距离限制为8格。

训练(Training)

技能(Skill)活动(Activity)
0-50从NPC训练(Train from NPC)
50-60位于 New Player Dungeon巨型青蛙(Colossal Frog)
60-80位于 New Player Dungeon洞穴熊(Cave Bear)
80-85深渊爬行者(Deep Crawler)
85-90龙兽(Drake)
90-95壳蟹(Husk Crab)
95-100龙(Dragon)
100-105雪堆(Snowdrift)
105-110土龙兽(Earth Drake)
110-115狮身人面兽(Sphinx)
115-120土龙(Earth Dragon)

分类

来源: 官方 UO Outlands Wiki.