Description
- The Archery skill determines the player's chance to attack or avoid attacks while using an Archery-skill weapon. Archery weapons are typically lower than average damage, but make up for it with the safety provided by range. Archery weapons require ammunition in the form of arrows or bolts to fire. The Archery weapon special attack against creatures is Hinder, which temporarily incapacitates the target.
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
* Archery class weapons cannot be poisoned.
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
** Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)
* Bows can fire at targets up to 10 tiles away from the archer
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. (PvP Melee Supplemental Damage Cap 20%)
* Archery weapons are considered "melee" for the purpose of many calculations, such as Mastery Chain bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Increases Damage by 100% and Hinders target (prevents all movement, casting, melee attacks) for 4-8 seconds. Damage is increased by 50% if target is immune to Hinder
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
PvP Stationary Effects and Requirements
- Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire
Weapon Swing Delay in PvP
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
* Examples
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon
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Damage Delays in PvP
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
* Examples
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
** A player with 100 Dex will have no delay for Ranged Weapon damage
Weapon Types
Main article: Armor & Weapons
Archery weapons are crafted with carpentry, or bought from NPCs
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Codex
Main article: Weapon and Parry Codex
- Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.
- Requires 80 Archery and 80 Tactics
Beneficial Skills
Some of the skills below benefit Archery.