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Archery

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Category:Skills

Description

Summary

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
* Archery class weapons cannot be poisoned.
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
** Stationary delays scale in PvP based on a player's Dex, scaling from 1.0 seconds (25 Dex or lower) down to 0.5s (100 Dex or higher)
* Bows can fire at targets up to 10 tiles away from the archer
* Crossbows and great bow can fire at targets up to 8 tiles away from the archer
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Increases Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. (PvP Melee Supplemental Damage Cap 20%)
* Archery weapons are considered "melee" for the purpose of many calculations, such as Mastery Chain bonuses

PvM Special Attack

PvP Stationary Effects and Requirements

Weapon Swing Delay in PvP
* The Stationary Delay for Archery and Arcane Weapons scales in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) [previously was flat 0.5 seconds]
* Examples
** A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon
** A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon
** A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon
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Damage Delays in PvP
* When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower)
* Examples
** A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage
** A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage
** A player with 100 Dex will have no delay for Ranged Weapon damage

Weapon Types

Archery weapons are crafted with carpentry, or bought from NPCs

Quivers

Codex

Beneficial Skills

Some of the skills below benefit Archery.

Training

Tables

Training

SkillActivity
0-50Train from NPC
50-80Passively in Combat in the New Player Dungeon
80-100Passively in Combat, in the Prevalia Zoo or at a Battletrainer.

Categories

Source: Official UO Outlands Wiki.