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Weapon and Parry Codex

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Category:PvMCategory:New Player

Summary

Experience and Upgrade Points

Stances

Stance Ranks

Stance Auto Renewal

Finishers

Finisher Health Thresholds

Examples
* A player with Tier 2 Finishers will be able to trigger Weapon Finishers on creatures that have (25% * (2 / 5)) = 10% Health or less
* A player with Tier 5 Finishers will be able to trigger Weapon Finishers on creatures that have (25% * (5 / 5)) = 25% Health or less

Boss Finisher Cooldowns

Weapon Finishers against boss-type creature's will now have a Cooldown of (120 - (12 * Finisher Tier)) seconds

Examples
* A player with Tier 2 Finishers will have a Finisher Cooldown of (120 - (12 * 2)) = 96 seconds against Bosses
* A player with Tier 5 Finishers will have a Finisher Cooldown of (120 - (12 * 5)) = 60 seconds against Bosses

Weapon Abilities

Weapon Ability Meter

Codex Hotbar

Weapon Ability Hotbar

Codex Stances, Finishers and Abilities

Arcane

Archery

Dual Wielding

Fencing

Fishing

FishingCodex
File:icon-fishing.png Fishing Codex Stances, Finishers and Abilities
TypeNameDescription
StanceSnipeAccuracy increased by 3% per rank and Weapon Special Chance increased by 2% per rank
StancePin DownDamage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
StanceSkewerDeals an additional 5% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
StanceStrafeDamage increased by 6% per rank if player's ship has moved within last 0.5 seconds with bonus increased to 12% per rank if target is not on same ship as player
StanceHeave[At Sea] Range increased by 1 per rank and Damage increased by 10% per rank, but 2% chance per rank any Hits will convert into Misses. [On Land] Increases Range by (rank / 2) rounded up and Damage by 3% per rank
FinisherRun ThroughInflicts 600% Damage to target with Damage increased by 400% if target is on same ship as player
FinisherSalvoDeals 150% Damage to target, and then resolves 4 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
Weapon AbilityRouseFor next 15 seconds all damage dealt by ship crewmembers increased by 40%
Weapon AbilityScourgeFor next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target
Weapon AbilityBuoyImmediately restore 7.5% of each crewmembers health

Macing

Swords

Throwing

Wrestling

Parrying

Tables

Summary

Weapon Codices
and Parry Codex#Arcane Arcaneand Parry Codex#Archery Archeryand Parry Codex#Dual Wielding Dual Wieldingand Parry Codex#Fencing Fencingand Parry Codex#Fishing Fishingand Parry Codex#Macing Macingand Parry Codex#Swords Swordsand Parry Codex#Throwing Throwingand Parry Codex#Wrestling Wrestlingand Parry Codex#Parrying Parrying

Categories

Source: Official UO Outlands Wiki.