Summary
- The following skills have synergies in the ways listed.
Combat
- '''Anatomy:'''
- '''Weapon Damage/Weapon Finisher Chance:''' Archery, Fencing, Mace Fighting, Swordsmanship,
- '''Increased Healing/Resurrection/Curing:''' Healing
- '''Archery:'''
- '''Increased Damage:''' Anatomy, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking, Chivalry
- '''Increased Weapon Special Chance''': Arms Lore
- '''Increased Codex Finisher Chance''': Anatomy
- '''Fencing''':
- '''Increased Damage:''' Anatomy, Camping, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- '''Increased Weapon Special Chance''': Arms Lore
- '''Increased Codex Finisher Chance''': Anatomy
- '''Inflict Poison''': Poisoning
- '''Mace Fighting:'''
- '''Increased Damage:''' Anatomy, Camping, Carpentry, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- '''Increased Weapon Special Chance''': Arms Lore
- '''Increased Codex Finisher Chance''': Anatomy
- '''Parrying:'''
- '''Block physical and magical attacks:''' Resisting Spells
- '''Increased Shield Armor:''' Blacksmithy, Carpentry
- '''Swordsmanship:'''
- '''Increased Damage:''' Anatomy, Camping, Blacksmithy, Forensic Evaluation, Tactics, Tracking, Chivalry
- '''Increased Weapon Special Chance''': Arms Lore
- '''Increased Codex Finisher Chance''': Anatomy
- '''Inflict Poison''': Poisoning
- '''Wrestling:'''
- '''Increased Damage:''' Anatomy, Camping, Inscription, Forensic Evaluation, Tactics, Tracking, Arms Lore, Chivalry
- '''Increases Weapon Special Chance''': Arms Lore
- '''Increases Codex Finisher Chance''': Anatomy
- '''Defend Melee Attacks Unarmed:''' Magery
- '''Chivalry:''' ''10 melee/dexxer focused "spells", including weapon damage, healing etc''
- '''Provides weapon buffs:''' Archery, Mace Fighting, Swordsmanship, Wrestling, Fencing
- '''Capped by:''' Tactics
* '''Tactics:'''
** '''Increases damage of:''' Archery, Fencing, Mace Fighting, Swordsmanship,
Wrestling
Trade Skills
- '''Alchemy:''' ''Increases Potion effectiveness and duration''
- '''Stick explosion potions to other players:''' Magery
- '''Blacksmithy:'''
- '''Increased damage dealt with metal weapons:''' Fencing, Mace Fighting, Swordsmanship
- '''Increases the armor rating of metal armor/shields:''' Parrying
- '''Carpentry:'''
- '''Increased damage dealt with wooden weapons:''' Archery, Mace Fighting
- '''Increases the bonuses of instruments:''' Discordance, Musicianship, Peacemaking, Provocation
- '''Increases the armor rating of wooden shields:''' Parrying
- '''Cooking:''' ''Cook food with buffs for PvM use''
- '''Increases food bonuses:''' Taste Identification
- '''Lumberjacking:'''
- '''Carry more harvested logs/boards:''' Camping
- '''Increase damage dealt with axes:''' Swordsmanship
- '''Inscription:'''
- '''Use spell scrolls instead of reagents and increased spell damage, buffed magic reflect, longer bless/protection:''' Magery
- '''Increase damage dealt by martial manuals:''' Wrestling
- '''Mining:'''
- '''Carry more harvested ore/ingots:''' Camping
- '''Increase damage dealt with macing weapons:''' Mace Fighting
- '''Tailoring:''' ''Make clothes and armor. Reflect PvM damage while wearing tailored armor''
- '''Tinkering:'''
- '''Craft various items (with multi-skill requirements):''' Carpentry, Item Identification
- '''Increases Trap Damage:''' Detecting Hidden
Magic
- '''Evaluating Intelligence:'''
- '''Increases Spell Damage:''' Magery
- '''Meditation:'''
- '''Increased mana regen rate:''' Magery, Wrestling
- '''Resisting Spells:'''
- '''Reduces spell damage taken:''' Parrying
- '''Chance to avoid spell interruption:''' Magery
- '''Increases damage:''' Magery, Swordsmanship, Wrestling, Fencing, Mace Fighting, Archery
- '''Spirit Speaking:'''
- '''Increases damage, stats and duration of summons:''' Magery, Necromancy
- '''Increases Spell Charged Chance:''' Magery
- '''Increased summon damage:''' Herding, Veterinary
Wilderness
- '''Animal Lore:'''
- '''Increased Healing/Resurrection/Curing:''' Veterinary
- '''Required to tame creatures:''' Animal Taming
- '''Animal Taming:'''
- '''Required to tame creatures:''' Animal Lore
- '''Increased pet damage:''' Veterinary, Herding
- '''Increased pet healing:''' Veterinary, Animal Lore
- '''Pet damage resistance:''' Herding
- '''Herding:'''
- '''Increased follower damage/damage resistance: Animal Taming/Animal Lore, Magery/Spirit Speaking, Magery/Necromancy
- '''Tracking:'''
- '''Increases damage:''' Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery
- '''Increases effective barding:''' Musicianship, Discordance, Provocation, Peacemaking
- '''Veterinary:'''
- '''Increased Healing/Resurrection/Curing:''' Animal Lore, Animal Taming
Thieving
- '''Detecting Hidden:''' ''Used to reveal hidden players or creatures''
- '''Track hidden players/creatures:''' Tracking
- '''Increases trap damage:''' Tinkering
- ''Open Locked/Trapped chests:''' Lockpicking
- '''Hiding:''' ''Used to become invisible indefinitely''
- '''To be able to move while hidden:''' Stealth
- '''Lockpicking:'''
- '''Open Locked/Trapped chests:''' Detecting Hidden
- '''Poisoning:'''
- '''Inflicted with:''' Magery, Fencing, Swordsmanship
- '''Increased poison damage/reduced cure chance:''' Taste Identification
- '''Stealing:'''
- '''Snoop items to steal:''' Snooping
- '''Stay invisible while stealing:''' Stealth, Hiding
- '''Stealth:'''
- '''Hide to begin stealthing:''' Hiding
- '''Increases backstab damage:''' Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
Bard
- '''Discordance:'''
- '''Increases effective barding:''' Forensic Evaluation, Musicianship, Tracking, Carpentry
- '''Effective skill capped by:''' Musicianship
- '''Musicianship:'''
- '''Increases effective barding:''' Forensic Evaluation, Tracking, Carpentry
- '''Caps the effective skill of:''' Discordance, Peacemaking, Provocation
- '''Peacemaking:'''
- '''Increases effective barding:''' Forensic Evaluation, Musicianship, Tracking, Carpentry
- '''Effective skill capped by:''' Musicianship
- '''Provocation:'''
- '''Increases effective barding:''' Forensic Evaluation, Musicianship, Tracking, Carpentry
- '''Effective skill capped by:''' Musicianship
Miscellaneous
- '''Arms Lore:'''
- '''Increases weapon special chance:''' Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
- '''Begging:''' ''Beg from NPCs for gold and to recruit them as crewmembers''
- '''Bowcraft/Fletching:''' Merged with Carpentry
- '''Remove Trap:''' Merged with Detecting Hidden
- '''Camping:'''
- '''Increases damage:''' Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling.
- '''Carry capacity'''Mining, Lumberjacking, Fishing, Forensic Evaluation
- '''Cartography:''' ''Decode treasure and resource maps
- '''Forensic Evaluation:'''
- '''Increases damage:''' Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
- '''Increased effective barding:''' [Discordance]], Peacemaking, Provocation
- '''Item Identification:''' ''Use on an item to identify it''
- '''Increases slayer wand damage:''' Magery
- '''Required to craft:''' ID wands : Tinkering